Goal One - Learning: Learners will have engaging and empowering learning experiences in both formal and informal settings in order to learn the skills necessary to become global citizens successful in the workplace and society.

Technology-enabled learning expands equitable growth opportunities for every student, and assists educators in designing personalized learning pathways for students. Through authentic, deep learning experiences, students can imagine, create, solve real-world problems, and give voice to issues in a variety of contexts. They develop essential competencies for success in a swiftly changing global society. Extending learning beyond the classroom walls requires learners to develop digital literacy as they engage in regular opportunities to evaluate the accuracy, perspective, credibility, and relevance of media, data or other resources. The learning goals, strategies, and activities outlined in MI Roadmap help shape and support such learning environments and experiences.

a)Provide resources that allow students to experience universally-designed, individual and collaborative, formal and informal learning in technology-enabled environments within and beyond the classroom.

b)Support schools in providing technology-enabled learning experiences personalized for the strengths, interests, and needs of each learner, in consideration of their family, community, and culture.

c)Create a technology-enabled system wherein teachers assist students in setting and monitoring personal learning goals.

d)Encourage appropriate staffing and collaboration time among teachers and media specialists/in-classroom instructional coaches.

e)Update Michigan curriculum documents:

a.revise Michigan Merit Curriculum online learning experience guidance;

b.align standards with ISTE Student Standards.

a)Curate and provide training for a collection of digital tools and resources, including Open Educational Resources, that are available to all educators and students.

b)Create resources that support educators in designing opportunities for students to:

a.regularly examine issues from multiple viewpoints, using digital tools to interact with people from varied perspectives and cultures within the local and global  community;

b.learn how to evaluate the accuracy, perspective, credibility and relevancy of resources;

c.collect data or identify data sets, and use digital tools to analyze, represent, and synthesize data to extract key information, form conclusions, solve problems, and understand increasingly complex systems;

d.perform tasks or participate in multi-stage scenarios that empower authentic engagement with others and foster deeper learning;

e.learn problem solving and decision-making skills through hands-on and project-based experiences such as Hour of Code, CS First, FIRST Robotics, Bootstraps, etc.;

f.use a design process to ask questions and generate ideas to identify and/or solve problems.

a)Support collaborative learning opportunities for students to contribute in project teams, assuming various roles and responsibilities that help them work effectively with others.

b)Share resources that assist students in demonstrating mastery of content by presenting work clearly and effectively using tools (i.e. visualizations, models, simulations, other digital artifacts) suited to their audience and purpose.

c)Create partnerships that support local and global learning opportunities, and develop accompanying guidance for educators.          

a)Promote positive digital citizenship and leadership within and beyond the classroom.

b)Curate and promote a toolkit of digital citizenship resources that address cultivating a positive digital identity, engaging in social interactions online, respecting intellectual property rights, and understanding digital privacy.